One purse. 175 players. Nine rival franchises who want exactly what you
want. When the hammer falls, the squad is yours — and so is the season
that follows.
The auction
A marquee set first, then five role batches — every player biddable
Real auction economics: a ₹125 crore purse, tiered increments, a per-player ceiling
Squad rules with teeth — 18–25 players, maximum 8 overseas
No countdown clock. The pressure is the auctioneer's call, and any bid resets it
The rivals
Aggressors bait bidding wars; lurkers snipe at the death
Clubs storm back into contests they had walked away from
Snatch a rival's target and they hold a grudge — and come for you
Swoop late and the room fights back rather than waving you through
The war room
Scout the full pool and build a private watchlist before the hammer
Inspect any franchise mid-auction — signings, spend, purse, squad gaps
The auction pauses while you read the room
The payoff
A full post-auction season: standings, net run rate, playoffs, a champion
Rivalries that carry across games
Two save slots, pause and resume any time — fully offline
Free to play with optional rewarded ads, used only to fast-forward a batch —
never during live bidding. One optional purchase removes all ads forever and
grants zero gameplay advantage.
All franchises and players are fictional. No real names, teams or league branding.